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Thread Statistics | Show CCP posts - 36 post(s) |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.07 04:11:00 -
[1]
Edited by: Trent Nichols on 07/11/2009 04:12:34 Dominion is a idea in theory:
More isk in the hands of individual players less for the few who control the alliance, less alliance sprawl and therefore more room for newcomers to 0.0 etc...
The implementation is insanity:
The benefits of holding sov and upgrading space do not come anywhere near justifying the cost - not even close! A fully upgraded system is supposed to support over 100 players? The Devs must be smoking some strong stuff.
Since the costs do not scale with systems owned or the expanse of space they control, there is still nothing to prevent alliances from grabbing choice moons all over the galaxy.
Combine this development with the high cost of sov and you will see smaller alliances still unable to enter 0.0 because the high ends are still held and now, without that income, they cannot even afford to claim sov.
To fix it properly:
Give 0.0 space in general a large income boost, faster spawns and bigger asteroids to start with. Any upgrades should increase the potential isk in a system by at least 30% per level.
Make upkeep costs start out reasonable but cost per system should scale with total systems owned and/or the expanse of owned space.
At least some materials for T2 production should be obtainable from sources other than moons. I'm thinking special roids in exploration sites for starters.
Colonies and Capitals |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.08 18:10:00 -
[2]
Another question that needs to be asked. How does this make 0.0 more fun?
The POS grind we will all be glad to be rid of will be replaced by extra grind to pay for space so no real gain there. Then there will be no incentive to take space anymore since we cant pay for what we already have.
When I first read about Dominion I hoped it would entice smaller entities to 0.0 with scaling costs that start low and gradually increase with space owned. This would have provided us with lots of new targets to replace the ones that are no longer worth attacking. Now that its obvious we will see fewer, not more, new alliances in 0.0 - What are we supposed to do now CCP?
Also: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
I find it funny/sad that CCP fled this thread as soon as we started demanding an answer to this question.
Ill be nice and provide a hint - It concerns giving players incentive to be in 0.0
Colonies and Capitals |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.09 22:19:00 -
[3]
Edited by: Trent Nichols on 09/11/2009 22:20:59
Originally by: Kayl Breinhar
The small alliance line is laughable. The biggest enemy to us is peace. This expansion will force that on everyone. Peace in EVE is boring as hell.
This right here is the other part of what makes Dominion such a disaster.
There will be very few wars between the current sov holding alliances after dominion. If grabbing space only gets you more bills why do it? This wouldn't be so bad if that PVP void was going to be filled by hoards of empire alliances charging into now vacant 0.0 but that isn't going to happen.
The insane fees and the fact that they are flat rate insures there will still be no room for new alliances in 0.0 and they wouldn't be able to afford it even if there was.
Thats twice Ive quoted goons in this thread... What have you done CCP?
Colonies and Capitals |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.11 00:34:00 -
[4]
Edited by: Trent Nichols on 11/11/2009 00:35:22
Originally by: Cailais
The incentive is simple: to have their name on the map. That's the only incentive, perhaps the only real reason to be in .0 fighting for sov. It's an epeen, kudos thing.
Currently the large Alliances have taken all of that space. The current mechanics make it very hard to capture any of it which de-incentivizes (sic) fledgling alliances from even trying.
In stark terms this is a 0.0 're-set'.
C.
No it isn't. If anything, the cost of setting up shop in Dominion 0.0 will ensure that no new colors arrive on the map to challenge the old anytime soon.
To be clear about us in the existing 0.0 alliances wanting to see new people out in 0.0 - We don't want this because we care about the small alliances themselves. We care about having more people to fight, closer to home. We also would like to fight some different people from time to time.
Dominion 0.0 will be a ghost town. No reason to fight our old enemies and no new enemies to fill the void. The biggest problem with Dominion isn't the weak upgrades or the insane costs but what it all adds up to - boredom.
Colonies and Capitals |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.14 21:57:00 -
[5]
Ive been in 0.0 for close to three years.. I really wish I had all the dirty moongold isk that Tesal and others like him seem to think I have.
The reality is that Ive made more in 3 months with an empire hauler/trade alt than I have in all my time in 0.0
Colonies and Capitals |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.15 00:39:00 -
[6]
Nerf moons and make 0.0 space itself worth taking. This is what we hoped dominion was going to do up until this blog.
Colonies and Capitals |
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